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Planet of Sorrow

Alfred Muszynski
Nalobi Zrobe

Planet of Sorrow immerses participants in a haunting post-apocalyptic world where constant warfare and environmental destruction have rendered Earth nearly uninhabitable. As one of the last people preparing to depart on a giant spaceship, participants are invited to explore the open-air museum town of Sorrow. This eerie diorama-like scene serves as a stark reminder of humanity’s violent past, filled with artefacts of warfare and staffed by veterans who have found a new purpose as cultural workers.

Developed using generative AI 3D, this open-world VR experience delves into the symbiotic relationship between digital culture and the military-industrial complex. As viewers navigate through Sorrow, they are confronted with the pervasive influence of military technology on our digital landscape. Through immersive encounters with the world’s lore and characters, Planet of Sorrow challenges participants to reconsider the violent origins of our digital tools and the implications of the military’s influence on the politics and aesthetics of our online experiences.

Nalobi Zrobe (Kostia) is an Ukrainian artist (b.1991 Odesa, Ukraine) working with music production, data engineering and data analysis. In his practice, he develops electroacoustic language to communicate the importance of self-liberation through sound research, field trips and activism. During the first years of his music practice (2009-2012) he performed as part of a music collective in Odesa, Ukraine. Performances consisted of improv sessions on stage using acoustic instruments. After immigrating to Canada in 2014, the focus of his practice shifted to electronic sound design and production, field recordings, acoustic instruments recordings and their further electronic/digital manipulation. He has performed in multiple venues and cities across Canada (Toronto, Victoria, Nanaimo and Montreal).

Alfred Muszynski is an artist and curator whose work delves into the intersection of painting and digital media. In 2021 he completed his BFA at Concordia University. His artistic research is defined by an in-depth exploration of internet subcultures, video games, and new media, viewing them as potential conduits for contemporary myth-making and spirituality. His most recent exhibitions include showcases at Lower Cavity (Holyoke, MA) and the Centre Culturel Georges Vanier (Montreal, QC).